hard · SOFT

TV game · handhelds · LCD
book library

name. . . . release / edition
Alter Ego: Avatars and their creators by Robbie Cooper 2007, Chris Boot
The Art of Game Design: A Book of Lenses by Jesse Schell 2019, CRC Press
Characteristics of Games by George Skaff Elias, Richard Garfield, K. Robert Gutschera 2020, MIT Press
Erogē Bunka Kenkyū Gairon - Introduction to Cultural Studies Adult Games by Miyamoto Naoki 2013, Sogo Kagaku Publishing
Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton 2018, CRC Press
Introduction to Game Analysis by Clara Fernández-Vara 2019, Routledge
LAN Party: Inside the Multiplayer Revolution by Merritt K 2024, Thames & Hudson
Ludonomicón: guía maldita de los videojuegos más extraños by Daniel Matas Caballero, Ricardo Martínez Cantudo, Carlos Ramírez Moreno 2019, Héroes de Papel
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner 2003, Random House
Mega Drive Legends by José Ángel Ciudad et al. 2016, Game Press
Replay: The History of Video Games by Tristan Donovan 2011, Random House
Sega Arcade: Pop-Up History by Keith Stuart, Helen Friel, Kam Tang 2020, Read-Only Memory
Sega Dreamcast: Collected Works by Simon Parkin 2019, Read-Only Memory
Sensei: Diálogos con maestros del videojuego japonés by Luis García Navarro 2017, Héroes de Papel
Service Games: El auge y caída de SEGA by Sam Pettus 2018, Game Press