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Alter Ego: Avatars and their creators by Robbie Cooper |
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2007, Chris Boot |
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The Art of Game Design: A Book of Lenses by Jesse Schell |
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2019, CRC Press |
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Characteristics of Games by George Skaff Elias, Richard Garfield, K. Robert Gutschera |
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2020, MIT Press |
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Erogē Bunka Kenkyū Gairon - Introduction to Cultural Studies Adult Games by Miyamoto Naoki |
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2013, Sogo Kagaku Publishing |
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton |
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2018, CRC Press |
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Introduction to Game Analysis by Clara Fernández-Vara |
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2019, Routledge |
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LAN Party: Inside the Multiplayer Revolution by Merritt K |
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2024, Thames & Hudson |
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Ludonomicón: guía maldita de los videojuegos más extraños by Daniel Matas Caballero, Ricardo Martínez Cantudo, Carlos Ramírez Moreno |
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2019, Héroes de Papel |
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner |
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2003, Random House |
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Mega Drive Legends by José Ángel Ciudad et al. |
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2016, Game Press |
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Replay: The History of Video Games by Tristan Donovan |
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2011, Random House |
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Sega Arcade: Pop-Up History by Keith Stuart, Helen Friel, Kam Tang |
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2020, Read-Only Memory |
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Sega Dreamcast: Collected Works by Simon Parkin |
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2019, Read-Only Memory |
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Sensei: Diálogos con maestros del videojuego japonés by Luis García Navarro |
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2017, Héroes de Papel |
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Service Games: El auge y caída de SEGA by Sam Pettus |
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2018, Game Press |
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